~adj

gopher://ajtjp.com/

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~adj/SourceHutDateFormat

Last active 26 days ago

~adj/civ3_cross_platform_editor

Last active 26 days ago

~adj/StoryArchiver

Last active a month ago

~adj/JImageReader

Last active 3 months ago

~adj/Gear_City_Executive_Secretary

Last active 8 months ago

~adj/ImageViewer

Last active 1 year, 3 months ago

~adj/Gemex

Last active 1 year, 10 months ago

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~adj/test-tracker

Last active 2 years ago

~adj/comment-test-tracker

Last active 2 years ago

#40 "Up" option 14 days ago

Comment by ~adj on ~adj/Gemex

Added.

REPORTED RESOLVED IMPLEMENTED

#41 Enhancements to < and > for allowing jumping multiple pages at a time 14 days ago

Comment by ~adj on ~adj/Gemex

Fast forward has now been added as well.

REPORTED RESOLVED IMPLEMENTED

#170 Barbarian garrisons? 26 days ago

Comment by ~adj on ~adj/civ3_cross_platform_editor

Fixed names being too long when cities are added.

REPORTED RESOLVED FIXED

#170 Barbarian garrisons? 27 days ago

Comment by ~adj on ~adj/civ3_cross_platform_editor

And... I fixed too-long of city names when you edit the name, but not when you add the city in the first place. Re-opening...

RESOLVED FIXED REPORTED

#181 Default city size should be 1, not 0 27 days ago

Comment by ~adj on ~adj/civ3_cross_platform_editor

Actually I can't reproduce this now...

Going to mark it as Invalid, if I stumble across a way to reproduce it again, I should add more details immediately. The Arcangelus BIQs from a year and a half ago did have size-0 cities, and the default size was set in 2014, so there might still be a way... but I haven't found it.

REPORTED RESOLVED INVALID

#170 Barbarian garrisons? 27 days ago

Comment by ~adj on ~adj/civ3_cross_platform_editor

Version 1.36 made the suggested change of loading base rules as soon as we realized we didn't have them (see #172). Thus, TEST_1 did fail to open at one point, but it does now.

Thus both of those issues should be resolved at this point. However, Arcangelus made another note as well:

"As far as I can tell, if you try to place a unit of X nationality and then select a city and immediately add a unit, the nationality remains at whatever was chosen before. It seems true for both Player and civilization mode."

Tested this twice, verified in hex editor that this has also been corrected.

REPORTED RESOLVED FIXED

#181 Default city size should be 1, not 0 27 days ago

Ticket created by ~adj on ~adj/civ3_cross_platform_editor

When you add a city in the editor, its size defaults to 0.

It should be 1.

CITY.java does set the default to 1, so this must be a front-end issue, perhaps the default value of the text box being taken as the default.

#170 Barbarian garrisons? 27 days ago

Comment by ~adj on ~adj/civ3_cross_platform_editor

It's actually the second (TEST_2.biq) that fails to open, and the first (TEST_1.biq) that has the unit defence issue.

Investigated TEST_2.biq in the hex editor, and it fails to open because a city name is too long. I have added improved logging of that, and a front-end fix to prevent entering too long of names going forward.

#21 downloadImage should validate response code a month ago

Ticket created by ~adj on ~adj/StoryArchiver

Currently, as long as an error isn't thrown, downloadImage assumes things are successful. It should check that it isn't getting a 400 response code, which IIRC likely means a Tinypic-style "image doesn't exist anymore" image that will be an image, but not what we expect.

#20 Disambiguate downloadImage a month ago

Ticket created by ~adj on ~adj/StoryArchiver

downloadImages is used for images, but also for other attachments that are being archived. This is confusing, and likely results in extra processing.

Task is to disambiguate it - don't duplicate, but make it so it doesn't logically look wrong.