~eliasnaur

Trackers

~eliasnaur/gio

Last active 9 hours ago

#473 Editor/IME crash on Android 5 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

Elias Naur referenced this ticket in commit ac2c284.

REPORTED RESOLVED FIXED

#472 Longer paths converting to horizontal/vertical lines 14 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

On macOS M1 13.1 I get https://pasteboard.co/uw6hy8kQhXWF.png. I don't currently have a Linux system to debug on. What's your GPU and driver version? You can try building with -tags noopengl to see whether the Vulkan backend behaves better.

#469 debugging Android system.DestroyEvent glGetError: 0x501 19 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

The recent commit will effectively skip that texture (it's not needed when rendering on the CPU, and BufferBindingShaderStorageRead is certainly not available on OpenGL 2.0).

I'm curious to see what the error is for an actual texture.

#469 debugging Android system.DestroyEvent glGetError: 0x501 19 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

Elias Naur referenced this ticket in commit af7afea.

#468 Window stop painting while dragging on Windows 10 19 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

I don't have plans to tackle this problem, no.

#469 debugging Android system.DestroyEvent glGetError: 0x501 27 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

~dgentry, the two referenced commits should get you past the UNPACK/PACK_ROW_LENGTH and FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING errors.

#469 debugging Android system.DestroyEvent glGetError: 0x501 27 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

Elias Naur referenced this ticket in commit f8221bb.

#469 debugging Android system.DestroyEvent glGetError: 0x501 27 days ago

Comment by ~eliasnaur on ~eliasnaur/gio

Elias Naur referenced this ticket in commit 1a84517.

#469 debugging Android system.DestroyEvent glGetError: 0x501 a month ago

Comment by ~eliasnaur on ~eliasnaur/gio

You could try the (somewhat slow) CPU version of the compute renderer. Set forceCompute to true. You may also want to print whether newCompute or newGPU is being called; some Android devices only have compute support.

You can also add a panic to getError to get a synchronous stack trace.

I'm sorry old/buggy GPU drivers are such a pain to debug.

#468 Window stop painting while dragging on Windows 10 a month ago

Comment by ~eliasnaur on ~eliasnaur/gio

This is not an OS limitation per se, merely default behaviour: while window dragging, the window event loop is blocked to process the move messages. The solution is tricky as it involves keeping animated paints running while dragging.