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Ticket created by ~exelotl on ~exelotl/nim-tilengine
The C function is supposed to take a pointer and return the next object in the list. I guess an iterator should be provided instead? Could change the original back to using pointers or something, or just not expose it all. See: https://www.tilengine.org/doc/group__objects.html#ga6962097130de32a6c186cca3510eb773
Comment by ~exelotl on ~exelotl/nim-tilengine
REPORTED
RESOLVED IMPLEMENTEDTicket created by ~exelotl on ~exelotl/nim-tilengine
90 degree rotation flag is now supported (remove comment about it being unsupported)
Should add the following:
- 3-bit property "palette" in Tile descriptor
- TLN_SetGlobalPalette() to set the palettes used by "palette" property. 8 global palettes available
- TLN_GetTilemapTiles() to get pointer to internal tilemap data
- Position getters for layers and sprites: TLN_GetSpriteX()... TLN_GetLayerY()
- Getter for global palette: TLN_GetGlobalPalette()
Ticket created by ~exelotl on ~exelotl/forum2irc
Ticket created by ~exelotl on ~exelotl/forum2irc
Preempting the GBAdev community setting up a new forum using (hopefully) FlaskBB... However it seems like there's no atom feeds out of the box, we'd need to use a plugin like https://github.com/haliphax/flaskbb-plugin-subby
Ticket created by ~exelotl on ~exelotl/xniq
We don't need to use win0 or HBlank for this. We can just write code to paint over the tiles. This will also free up a background!
Ticket created by ~exelotl on ~exelotl/xniq
We need to:
- untangle the scenes (circular dependencies are a nighmare)
- add flushPalsWithFade to natu
- remove some of the last minute hacks (especially game-over handling)
- make a general system for popping up label sprites, rather than handling it all in the board.
- implement a "task" system so you can fire & forget some long-running logic rather than adding more timers to the board.