he/him - Writing code and sometimes words
Currently you only need a piece of black stained glass directly above you. This allows for easy survival under the sun. I think requiring a small area (like 3x3 5x5, you stand in the center for safety) would increase the difficulty factor.
If we just check if there is 1-2 glass on either side, then making ceilings of the stuff, for like a skylight, would not work too well. We should check if it's glass OR solid blocks. Maybe a larger area would be good, like how water spreads. Making it a water spread would be good, because it would give the player an easy way to measure. So something like:
....x.... ...xxx... ..xxxxx.. .xxxxxxx. xxxx0xxxx .xxxxxxx. ..xxxxx.. ...xxx... ....x....
where the center is glass.
We could investigate and figure out how many solid blocks would make it light-level 3.
Say you have two tickets,
#2. While creating
#2you forget to say it depends on
#1, and you wanted
#1to have the~user reference this from, so you go back and edit it. Editing a ticket with a reference does not create that message in the referenced ticket.
I SAID this requires #3!
Allow a sort of sunlight extrema. Maybe set the player on fire during noon, and deal half damage during the night. See Day-Night Cycle for information on timings.
Allow this to be configured, requiring #3 of course.
Plugins should be configurable by the server owner. Here are some things that should be configurable.Custom Death Messages
Something likeSun Damagewas burnt to a crisp by the sun. Maybe allow multiple in a separate file? Leaving this value blank ("") should result in no message.
The ability to change the damage, both the player and helmet, take from the sun.Adjust By Difficulty
A multiplier per difficulty level that would change the damage. For example, if normally players take 2 damage from the sun but on hard there's a multiple of 5, deal them 10 damage(ouch).
There is currently no advantage to having Fire Protection above level 1, they all damage the helmet the same. I vote we add an unbreaking-like effect so that levels above one give a chance to not damage the helmet.
It should be a low value, something like a 12.5% chance to not damage for level 2, 25% for level 3, and 50% for level 4. This would mean that a Fire Prot IV helmet would effectively have 2x the sun durability.
When we get around to configuration, these values should be able to be changed. This requires #3.