Once the (default in my case) sound plays multiple times, sounds and music starts to be skippy on my PC. There seem to be a resource leak.
Fast reproduction steps:
1. Set Cooldown for Sounds to 0 (Optional)
2. Target and untarget your minion (it'll reach a point where the target sound will stop playing).
3. Play a bit (especially on busy areas) and depending on your PC you may experience skippy sounds
I cannot replicate this. Does this only happen when the plugin is installed?
Yes, I tested with the plugin alone as well (without any other plugin loaded) and it still does happen.
I can also report the same issue. As soon as I use Peeping Tom with the sound option enabled and run a dungeon as a Tank, as an example, half-way through the dungeon sound gets skippy/stuttery on my end.
Still can't reproduce this, but once 1.5.3 is merged, let me know if the issue persists.