~ndiddy

http://www.infochunk.com

Trackers

~ndiddy/libremo

Last active 10 months ago

#20 Better translations for tutorial text 1 year, 1 month ago

Comment by ~ndiddy on ~ndiddy/libremo

wow thanks for the help!

#30 Change ball to use the sprite position 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

REPORTED RESOLVED FIXED

#32 Ball angle when launching should change based on the last direction the ship went 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

REPORTED RESOLVED FIXED

#6 Palette shifting on the intro isn't implemented 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

REPORTED RESOLVED FIXED

#5 Raster graphics 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

REPORTED RESOLVED FIXED

#18 Original logo 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

REPORTED RESOLVED FIXED

#16 Fade to white 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

REPORTED RESOLVED FIXED

#22 Gigaball needs a timer 1 year, 3 months ago

Comment by ~ndiddy on ~ndiddy/libremo

Gigaball downgrades from level 2 to none, not level 2 to level 1

#33 Ball speed 1 year, 3 months ago

game added by ~ndiddy on ~ndiddy/libremo

#33 Ball speed 1 year, 3 months ago

Ticket created by ~ndiddy on ~ndiddy/libremo

Currently it's based on how many times the ball hit the paddle, but the actual game bases it off how many times it's hit the top wall. Need to figure out the thresholds etc for increasing speed