~ndiddy/libremo#31: 
Support for global palette shifting

In the original game, there's a few shades of red that fade in/out. This will probably have to wait until SDL implements their cross-platform shader support. I could do it manually but we would end up with a lot of repeated code.

Status
REPORTED
Submitter
~ndiddy
Assigned to
No-one
Submitted
1 year, 5 months ago
Updated
1 year, 5 months ago
Labels
engine