~ndiddy/libremo#6: 
Palette shifting on the intro isn't implemented

Status
RESOLVED FIXED
Submitter
~ndiddy
Assigned to
No-one
Submitted
2 years ago
Updated
10 months ago
Labels
game

~ndiddy 2 years ago*

Palette shifting code:

L00607c:
	lea.l	(L0060ee),a0
	lea.l	($00e82202),a1
L006088:
	btst.b	#$04,($00e88001)
	beq	L006088
L006092:
	btst.b	#$04,($00e88001)
	bne	L006092
L00609c:
	btst.b	#$04,($00e88001)
	beq	L00609c
L0060a6:
	btst.b	#$04,($00e88001)
	bne	L0060a6
	movea.l	a0,a2
	movea.l	a1,a3
	move.l	-(a0),(a1)+
	move.l	-(a0),(a1)+
	move.l	-(a0),(a1)+
	move.l	-(a0),(a1)+
	move.l	-(a0),(a1)+
	move.l	-(a0),(a1)+
	tst.l	(a0)
	bne	L0060c6
	rts

L0060c6:
	lea.l	($0002,a2),a0
	movea.l	a3,a1
	bra	L006088

L0060ce:
	.dc.b	$00,$3e,$00,$3e,$00,$3e,$00,$3e
	.dc.b	$00,$3e,$00,$3e,$00,$3e,$00,$3e
	.dc.b	$00,$3e,$00,$3e,$00,$3e,$00,$3e
	.dc.b	$00,$3e,$00,$3e,$00,$3e,$00,$3e
L0060ee:
	.dc.b	$00,$3e,$31,$be,$63,$3e,$9c,$fe
	.dc.b	$ce,$7e,$ff,$fe,$e7,$f8,$cf,$f2
	.dc.b	$b7,$ec,$9f,$e6,$7f,$de,$67,$d8
	.dc.b	$4f,$d2,$37,$cc,$1f,$c6,$07,$c0
	.dc.b	$07,$c0,$07,$40,$06,$c0,$06,$40
	.dc.b	$05,$c0,$05,$40,$04,$c0,$04,$40
	.dc.b	$03,$80,$03,$00,$02,$80,$02,$00
	.dc.b	$01,$80,$01,$00,$00,$80,$00,$00
	.dc.b	$00,$00,$00,$00,$00,$00,$00,$00
	.dc.b	$00,$00,$00,$00,$00,$00,$00,$00
	.dc.b	$00,$00,$00,$00,$00,$00,$00,$00
	.dc.b	$00,$00,$00,$00,$00,$00,$00,$00

~ndiddy REPORTED FIXED 2 years ago

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