~pixelherodev

Trackers

~pixelherodev/NineFront

Last active a month ago

~pixelherodev/organizer

Last active 1 year, 6 months ago

~pixelherodev/DSM-9

Last active 3 years ago

#57 why the fuck is the terrain on the minimap flipped upside down and i can't fix it?!? 24 days ago

Comment by ~pixelherodev on ~yujiri/rts

you're welcome!

#56 writes to FAT32 do not error upon filling the drive a month ago

Comment by ~pixelherodev on ~pixelherodev/NineFront

actually it might be snap(1) mishandling the error

#56 writes to FAT32 do not error upon filling the drive a month ago

Ticket created by ~pixelherodev on ~pixelherodev/NineFront

Repro steps:

  • Create FAT32 drive of small size (e.g. 100M)
  • Write a single large file to it (e.g. dd -if /dev/random)
  • Data is silently dropped

#34 mumble server / client a month ago

Comment by ~pixelherodev on ~pixelherodev/NineFront

Difficult if doable. Mumble uses protobuf I think :/

#18 No good disk file servers a month ago

Comment by ~pixelherodev on ~pixelherodev/NineFront

REPORTED RESOLVED IMPLEMENTED

#27 resource gathering 4 months ago

Comment by ~pixelherodev on ~yujiri/rts

but also trees totally have HP in aoe4: you have to chop it down before you can gather it ;P

#27 resource gathering 4 months ago

Comment by ~pixelherodev on ~yujiri/rts

aoe3-style is good IMO

#28 fuzz test connecting to the wrong server :P 4 months ago

Comment by ~pixelherodev on ~yujiri/rts

Yeah, that sounds right to me.

#30 being able to reconnect to a game 4 months ago

Comment by ~pixelherodev on ~yujiri/rts

Short term, I think it's best to just support this if the name is the same and the existing client is unreachable.

Or, heck, short term we can treat two connections with the same name as the same player? Same way as AOE2(?) allows multiple people to control one "player" by sharing a color, IIRC? That lets us test the networking effectively, and we can switch it once we have matchmaking?

#9 building foundation hp and corresponding refunds 4 months ago

Comment by ~pixelherodev on ~yujiri/rts

We can always support multiple, given that we're trying to make a usable engine and we can decide which one later :)