~raiguard/factorio-mods#24: 
Improve and expand the endgame

Problem: The intergalactic transceiver has no logistical challenges, and is pretty anticlimactic

Solution: Turn it into a useful machine that requires tons of maintenance instead of a one-off victory entity

High-level overview:

  • Rename "intergalactic transceiver" to "singularity generator"
  • Singularity Generator (SG) is unlocked before singularity science
  • SG produces "singularity research data" that is used in singularity science
  • SG may also produce other entities that require space-time manipulation (i.e. planetary teleporter)
  • SG requires a constant stream of energy and matter to function, even when not crafting
  • The singularity can be in one of three levels of stability, which change what effects it has;
  • Two SG's may not be placed within 1 km of each other; if they are too close, the singularities will be unstable.

Stability states:

Low stability:

  • Crafting: Unable
  • Energy/matter: Extremely high
  • Increase: Constant energy/matter

Medium stabiity:

  • Crafting: Slow
  • Energy/matter: Very high
  • Increase: Constant energy/matter and constant crafting

High stability:

  • Crafting: Fast
  • Energy/matter: High
  • Maintain: Constant energy/matter and constant crafting

Lifecycle

Every singularity generator starts with low stability. Failing to provide enough energy/matter, or failing to provide enough ingredients for the recipe, will rapidly decrease the stability until the singularity vanishes, causing you to need to start over.

To create a transceiver, one must have a singularity of high stability, and one must feed it a constant stream of optimization, advanced, matter, and singularity tech cards for an allotted time (i.e. 20 minutes). Once the time is up, the singularity will turn into a transceiver, and take a ludicrous amount of power and matter. This must be sustained for a period of time to win the game. Any singularity destabilization whatsoever will cause it to fail, necessitating a repeat of the entire process.

An extended endgame mode can be enabled which drastically increases the time required for tech card feeding, as well as final activation, and the amount of tech cards required per cycle of the feeding recipe.

Status
REPORTED
Submitter
~raiguard
Assigned to
Submitted
2 years ago
Updated
2 years ago
Labels
Krastorio2 enhancement