Problem: The intergalactic transceiver has no logistical challenges, and is pretty anticlimactic
Solution: Turn it into a useful machine that requires tons of maintenance instead of a one-off victory entity
High-level overview:
Stability states:
Low stability:
Medium stabiity:
High stability:
Lifecycle
Every singularity generator starts with low stability. Failing to provide enough energy/matter, or failing to provide enough ingredients for the recipe, will rapidly decrease the stability until the singularity vanishes, causing you to need to start over.
To create a transceiver, one must have a singularity of high stability, and one must feed it a constant stream of optimization, advanced, matter, and singularity tech cards for an allotted time (i.e. 20 minutes). Once the time is up, the singularity will turn into a transceiver, and take a ludicrous amount of power and matter. This must be sustained for a period of time to win the game. Any singularity destabilization whatsoever will cause it to fail, necessitating a repeat of the entire process.
An extended endgame mode can be enabled which drastically increases the time required for tech card feeding, as well as final activation, and the amount of tech cards required per cycle of the feeding recipe.