~sebsite/generic-tetromino-game#23: 
It shouldn't be possible to crash the game from Lua

There are two types of crashes here: crashes from unprotected calls to the Lua API that cause errors to be raised, and segfaults. Obviously segfaults are more important to avoid, but neither of these should ever happen as a result of a Lua mod, even if the mod does really weird fucked up stuff.

Status
REPORTED
Submitter
~sebsite
Assigned to
No-one
Submitted
2 years ago
Updated
2 years ago
Labels
1.0 api core

~sebsite 2 years ago

Also can add "assertion failures" to the list of crashes to avoid

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