~sebsite/generic-tetromino-game#72: 
(Re-)implement hard drop

I forgot to add this when overhauling the input stuff, so currently there's a TODO when the hard drop button is pressed and it's just a no-op

Status
REPORTED
Submitter
~sebsite
Assigned to
No-one
Submitted
1 year, 9 months ago
Updated
1 year, 9 months ago
Labels
1.0 core easy gameplay