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Ticket created by ~sewn on ~andreafeletto/levee
/home/sewn/src/levee/build.zig:2:20: error: root struct of file 'std' has no member named 'build' const Builder = std.build.Builder; ~~~^~~~~~ /usr/lib/zig/std/std.zig:1:1: note: struct declared here pub const ArrayHashMap = array_hash_map.ArrayHashMap; ^~~ referenced by: build: /home/sewn/src/levee/build.zig:6:18 runBuild__anon_8820: /usr/lib/zig/std/Build.zig:2115:50 remaining reference traces hidden; use '-freference-trace' to see all reference traces
Comment by ~sewn on ~emersion/grim
No. this is not what i'm looking for, i want slurp's features.
https://codeberg.org/vyivel/dulcepan/issues/4
This is what i want: https://codeberg.org/sewn/wfreeze
wfreeze slurp
Ticket created by ~sewn on ~emersion/grim
Should freezing the screen in grim be a feature? It would work something along the lines of grim freezes the screen, and unfreezes once recieved dimensions from stdin.
Freezing the screen was not implemented within slurp due to it being out of scope, is it also out of scope for grim too?
Comment by ~sewn on ~eliasnaur/gio
Can reproduce, below is a stacktrace:
panic: runtime error: invalid memory address or nil pointer dereference [signal SIGSEGV: segmentation violation code=0x1 addr=0x40 pc=0x69a5d3] goroutine 6 [running, locked to thread]: gioui.org/app.(*Window).validateAndProcess(0xc000194008, {0x0?, 0x0?}, 0x50?, 0xc000194350, 0x0) /home/sewn/.cache/go/mod/gioui.org@v0.6.0/app/window.go:139 +0xd3 gioui.org/app.(*Window).processFrame(0xc000194008, 0xc00f82f980, 0x0) /home/sewn/.cache/go/mod/gioui.org@v0.6.0/app/window.go:224 +0x4f7 gioui.org/app.(*callbacks).ProcessFrame(...) /home/sewn/.cache/go/mod/gioui.org@v0.6.0/app/window.go:385 gioui.org/app.(*window).Frame(0xc00f82f980?, 0xc000029c68?) /home/sewn/.cache/go/mod/gioui.org@v0.6.0/app/os_wayland.go:1431 +0x1b main.loop(0xc000194008) /home/sewn/src/tmp/cmd/gio/main.go:48 +0x43a main.main.func1() /home/sewn/src/tmp/cmd/gio/main.go:24 +0x1f created by main.main in goroutine 1 /home/sewn/src/tmp/cmd/gio/main.go:22 +0x1a
This only started appearing recently, i never had this issue before.
Comment by ~sewn on ~eliasnaur/gio
I've seen some people have this issue, when using ANY locale other than en_US.
On January 30, 2024 9:17:21 PM GMT+03:00, ~dominikh outgoing@sr.ht wrote:
Is that the only output you get? What is your locale? This looks similar to https://github.com/dominikh/gotraceui/issues/148
Comment by ~sewn on ~eliasnaur/gio
Maybe figuring out why this error happens would be better than just having a handler for it. I do not quite understand Gio or X11 so i don't quite believe i can prepare a patch.
Comment by ~sewn on ~eliasnaur/gio
The
eglSwapBuffers
error seems to happen only within my software, which i will be trying to debug...
Comment by ~sewn on ~eliasnaur/gio
there is a error returned:
panic: eglSwapBuffers failed (3008)
which has no backtrace whatsoever.
Comment by ~sewn on ~eliasnaur/gio
(gdb) bt No stack. (gdb)