I write code.
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REPORTED RESOLVED FIXED
Duplicate of #132
REPORTED RESOLVED DUPLICATE
When moving a window or something, I occasionally will try to drag it off to the side of my space. However, I am often stopped when the cursor reaches the end of the FOV. We should let it be over-dragged and then snap it back once the mouse buttons are released.
And think about what DnD for 3D clients would look like?
Patch on the list for exporting depth buffers from clients. Still need to deal with taking them into account while rendering.
- Move around your head, move back and forth
- Resize 2D views
- Close active window
- Clicking to focus (and updating z-order accordingly)
A new todo:
- Make 2D pointer events use logical ordering, not spatial ordering, to route to the appropriate window