~sircmpwn

Philadelphia

https://drewdevault.com

I write code.

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~sircmpwn/builds.sr.ht

Last active 29 minutes ago

~sircmpwn/meta.sr.ht

Last active 37 minutes ago

~sircmpwn/git.sr.ht

Last active an hour ago

~sircmpwn/wxrc

Last active 2 hours ago

~sircmpwn/aerc2

Last active 8 hours ago

~sircmpwn/paste.sr.ht

Last active 10 days ago

~sircmpwn/todo.sr.ht

Last active 10 days ago

~sircmpwn/hg.sr.ht

Last active 11 days ago

~sircmpwn/ctools

Last active 14 days ago

~sircmpwn/lists.sr.ht

Last active 19 days ago
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#251 Add "list jobs" endpoint to the API 29 minutes ago

Comment by ~sircmpwn on ~sircmpwn/builds.sr.ht

This is now supported:

https://man.sr.ht/builds.sr.ht/api.md#get-apijobs

builds.sr.ht isn't the most idiomatic of the sr.ht APIs (it's also the oldest), so this may be improved upon later.

Thanks!

REPORTED RESOLVED IMPLEMENTED

#250 Fewer repositories shown when authenticated a day ago

on ~sircmpwn/git.sr.ht

REPORTED RESOLVED FIXED

#37 Generalize new view positioning logic, apply to XR views a day ago

usability added by ~sircmpwn on ~sircmpwn/wxrc

#37 Generalize new view positioning logic, apply to XR views a day ago

Ticket created by ~sircmpwn on ~sircmpwn/wxrc

#26 Implement window management features a day ago

Comment by ~sircmpwn on ~sircmpwn/wxrc

We also need to figure out something for resizing XDG toplevels.

#21 Figure out how to hook up OpenXR with a DRM lease when the native backend is DRM a day ago

Comment by ~sircmpwn on ~sircmpwn/wxrc

One proposal is to have OpenXR connect to our own Wayland display and get a DRM lease from us.

#36 Implement stereoscopy protocol a day ago

vr research areas added by ~sircmpwn on ~sircmpwn/wxrc

#36 Implement stereoscopy protocol a day ago

Ticket created by ~sircmpwn on ~sircmpwn/wxrc

https://patchwork.freedesktop.org/patch/188219/?series=33793&rev=1

#17 Add a depth buffer 2 days ago

Comment by ~sircmpwn on ~sircmpwn/wxrc

We discussed this in more detail over IRC. Some notes.

To demonstrate the problem, this is what users want. This will never be what users want.

Possible solution: set up separate framebuffers for the 2D surfaces. Render once to the depth buffer, then again to the color buffer, in separate passes, the latter pass with depth testing disabled. Then composite this buffer into the 3D scene with depth testing enabled.

#35 Import depth buffers from 3D clients 2 days ago

vr research areas added by ~sircmpwn on ~sircmpwn/wxrc